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August 04 三部推理剧观后感三天里看了3部推理剧,第一部复习了2007年由漫画改编的春季日剧——liar game,后两部是Mr. Brain和Boss。
第一次看liar game的时候就很喜欢这部剧。这部剧不同于一般的推理剧,构思比较巧妙。女主人公神崎直在不知情的情况下参加了一个liar game,这个游戏的参与者最初每人分得1亿日元,比赛的一个重要工具是欺骗别人。游戏结束时优胜者为1到2人,他们分得所有的钱并晋级下一轮,而其他的人将背负1亿的债务。这个游戏进行了三轮,第一轮是1v1的PK赛,第二轮是22人的群PK赛,接下来是9人参加的败者复活赛,最后第三轮是5v5的团体赛。个人认为中间两场比赛最为精彩,第二场为少数决问题,故事设定很精彩,败者复活赛是在9人中淘汰一人,而其余8人晋级。神崎同学当时正是众矢之的,淘汰在所难免,且看她如何打开缺口并反败为胜。不过千万不要以为神崎是欺诈高手,事实恰巧相反,她正直到极点,对别人的谎言从不加以怀疑。那是什么让她在这么残酷的比赛中存活下来呢?这靠的就是男一号欺诈师秋山同学的帮忙。这下大家可能就糊涂了,那神崎同学的用处何在呢?作用有三:花瓶、向列位宣扬正直诚实的好处、激怒观众。最后一条的原因,看了你就知道。
《Boss》讲的是搜查科里的新成立的一个小team如何侦破一系列案件,在这个team里面,老大精明能干,而其他却是临时拉过来的乱七八糟的一堆人。故事情节我觉得并无新意,完全抄袭《criminal minds》。每集开始时某人被杀,之后类似的案情接二连三地发生,从被害人的共同点剖析犯人的特征,从而实施抓捕。这部剧的演员整容还是比较强大,值得一提的是liar game里面的两个女性角色都是Boss里面的主角。其中担任liar game里神崎同学一角的户田惠梨香在这里是女二号,但觉得比在liar game里面漂亮了很多,可能是角色性格变化+发型变化+成熟--------------->气质变化
《Mr. Brain》讲的是隶属警察局的科学检查研究所特别是脑科学研究所的头(木村拓哉)如何参加并侦破一系列的案件,剧情里能够看到《hero》(木村拍的)、《CSI>、《CM》、《lie to me》等等的影子。最吸引眼球的还是强大的演员阵容,就像《神探伽利略》和《古畑任三郎》一样,每一集的罪犯都请红人出演,并且在最初5分钟和最后两分钟分别请来广末凉子和香取慎吾客串。还想提一下的是在剧里出演一大妈的大地真央10几年前在古畑里演过一犯人牙科医生,提她的原因只是想感叹一下岁月的可怕。
当然,虽然后两部电视我没有看到什么新意,但在2009年的侦探片里他们还是出类拔萃的,所以如果你喜欢侦探片的话,还是值得一看。 August 01 旅行结束6月中回国,7月底返美。在国内待了40天,一直没有更新空间。单纯地因为国内生活太散漫,连更新日志这样的事情都无法集中精力。
相比较而言,这段时间国内的日子更加辛苦。东奔西跑,心力交瘁。在火车上度过的夜晚约有10个之多。因为行程都只能提前最多一天确定下来,所以常常只能买到火车的坐票,好几次甚至只能买到站票。以至于最后一次回上海睡在卧铺上时,我由衷地感叹,原来卧铺是这么地舒服。这次火车旅途给我最大的感慨就是国内出行的人太多了。从我老家开往上海的火车每天有3列,可每节车厢站着的人数都有30之多。
这次回国的主题只有一个字,“吃”。来到旅游城市也不去观光,只是找人吃吃喝喝。最开心的日子是一朋友半天之内请我吃了3顿。
重返了母校一次。母校和当年一样地破烂,与周围的发展——邯郸路的地下通道,五角场的欣欣向荣——形成了鲜明地对比。我故地重游的本意只是想去五角场转一转,可途经母校正门的时候还是毅然进去走了一下,只因为我太清楚母校里面restroom的所在。
感觉自己在老家、上海和Irvine生活就像生活在3个世界。这种差别主要并非源于3个地方的经济发展或人文上的差异,而是源于自己的生活方式。比如:在老家主题是“睡”,在上海主题是“吃”,而在Irvine,主题是“坐”。 June 15 忙完了这个标题有一定的误导性,好像我前一阵子很忙似的。话说我在CFA考试之前闭关3周,谢绝一切娱乐活动,最后因为没有准备好而放弃了考试。而且出关之日被评论毫无憔容,反而胖了。大惑。虽说我没有认真看书,但每天的锻炼,以及毫不丰盛的伙食。胖了?何故?难道是因为期间吃了狂多的巧克力,喝了海量的牛奶,以及猪一样的睡眠。
之后一周是考试周,这周忙着做期末卷子,以及助教的破事,倒也稍微干了点事情。想想暑假老板也不给钱,待在学校干嘛?所以立刻买了一周后的机票。也不知道回家后流感的事情对我会有多大的影响。
vista前一阵子自动将IE7升级到IE8,唯一的好处是解决了Gmail邮箱狂慢的问题。
期末考试全部结束了,跑到网上打了两把即时战略游戏,被人狂扁一顿。对方的水平根本打不过以前的我,可明显感觉到年纪大了,手速慢了很多。终于醒悟过来,现在也许只有连连看这样的游戏适合我了。
半年前,突然发现一本书不见了,找遍所以可能的地方都无法找到,一个月后,无意中在床底下发现了这本书。几天前,类似的事情发生,突然在箱子底找到一样很久以前的东西,本以为早就扔了,没想到还在。
以前在上海的时候就特别喜欢吃马可孛罗面包房的提拉米苏,很小一个6块钱,当时不舍得吃。前几天在超市看到一个提拉米苏蛋糕,原价将近30美金,打折到10,当然毫不犹豫地买了。吃了小半个就觉得太腻了。把剩下的部分在家里放了2天,结果发现到处都是虫子在盘旋。最后考虑良久,终于忍痛扔了。物以稀为贵,一旦多了就容易被轻视。 May 27 做牛排两天前,上好的生牛排大打折,于是毫不犹豫就买了。回来后才犯愁,因为自己完全不知道该怎么做。于是向高人请教做法。经一番讲解后,我自信满满。对方讲得有板有眼,我听得清清楚楚,觉得做法合情合理,当时认为这样做出来肯定非常好吃。想着想着口水差点掉下来了。当我把做好的牛排端上桌,发现色泽诱人,香气扑鼻。一口咬下,却血泡直冒,当然不是我的血。看来茹毛饮血也不过如此。我很遗憾没有在西餐厅吃过1分熟和3分熟的牛肉,否则我就应该知道自己煮到了几分。无奈之下,再次加工。弄好后第二次啃下,发现毫无鲜味,而且极为油腻。最后也只吃了几口就作罢了。古话说看花容易绣花难,真是一点不假。
我老爸从来没有吃过我做的菜,但他曾经很鄙夷地问我,你也会做菜?我对他说,下次吃我做的菜时可别太吃惊哦。之后我暗暗下定决心要苦练技艺。但由于自己的不争气证实了老爸的眼光。现在我彻底放弃了成为一个特级厨师的梦想,还是老老实实选过个有前途的职业吧。
May 26 无题2两年前,我买了这台手提,vista操作系统。因为是正版软件,即使吃资源很厉害,我还是一直不舍得卸掉。Vista对我生活的最大影响是没有IPX协议,从而无法上国内的浩方平台和大家联机玩游戏。两天前,一个偶然的机会让我发现解决方法,装上了IPX协议,并上HF玩了几把帝国。网络延时是个问题,但不像几年前那样严重,这说明国内的海底光缆有很大改进了吧。几年前在国内和一个美国人打了一把,ping值1000多,延时估计至少有三秒吧,现在和国内联机时ping值只有400,但还是挺卡。打了几把就觉得索然无味。比打游戏更开心的是碰到了很多以前的战友,虽然两年没见,但还是互相记得,也聊得非常开心。战友的关系可是在和敌人殊死搏斗时背靠背互相依赖信任的关系。另外还碰到一个以前随便扁的朋友现在居然有点打不过了,据说拜了个国内的顶尖高手为师,他也很是得意。唉,地球是圆的。但没有在hf上面看到coin,不知是不是不打了。
当你玩一款游戏的时候,如果觉得有关卡怎么都过不去时,你也许会想:要是有秘笈该多好啊,那会让我开心很多的。其实不是这样的。一旦你会了秘笈,你得到的快感只有很短暂的时间,在此之后,你将无法体会到任何快乐,也许很快地就不会再想玩了。其实过程才是最重要的。
前一阵子看了一本叫做《神之手》的关于帝国的游戏小说。现实中,几年前日本的halen因为他的极快的手速和对经济的超强控制而被称作神之手,在他的带领下Berserk战队获得了多届世界冠军。而这本小说发生的年代是2025年,主角神之手叶落18年前被父母遗弃街角,一张盗版帝国光盘扔在身上,他被好心的琨叔收养。18岁年后,他如一块精良璞玉加入UG帝国战队,随后如小强般不断升级,最后登峰造极夺取WCG冠军。因为作者也是个帝国玩家,所以对游戏细节的描写还是相当精彩。
上个月日本富士台推出开局50周年特番-日剧电影经典回顾,SMAP五人主持,邀请了唐泽寿明、江口洋介、织田裕二、竹野内丰、反町隆史、柳叶敏郎、hiro、市原隼人、柴崎幸、松嶋菜菜子、竹内结子、松隆子、深津绘里、江角真纪子、浅野温子及浅野裕子等等等等明星捧场,值得一看。
最近喜欢上了张靓颖的歌,像《我们说好的》、《如果爱下去》、《想你的零点零一分》等等等等,都觉得特别好听。
两天后就是端午节了,可以吃点茶叶蛋,另外,酒里别放雄黄。。。
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誓言和谎言的区别在于,一个是说的人信了,一个是听的人信了
May 23 以激情开始,以无奈结局很遗憾这个标题所要形容的对象并非爱情,而是我的又一次早睡的尝试。再看一遍标题,我似乎无须遗憾表述的对象并非爱情,我应该庆幸。
几天前一个国内的朋友因为总是在国内的傍晚时分网上看见我,所以非常热情洋溢地劝谏我不要睡得那么晚。由于那一份真诚善意的关心,并趁着我无边的倦意,外加四周意外地寂静,我10:30熄灯睡觉。
朦胧中,我潜意识和现实的交汇造就了无数光怪陆离的梦境。我的生活环境回到了上海,我梦到一个没有玩过帝国时代的大学同学在玩这款游戏;我梦到自己像几年前一样的一次出差,但地点却是从没去过的一个江苏小镇;我梦到出差回来的当天大雨瓢泼,在一个废弃的商场避雨,突然想起今天是我一个大学牌友的生日,他曾经邀请我今天晚上去他家吃饭(梦里的今天是几号?我不知道);我梦到几年前我巧遇一只会讲话有法力的小神鸟,并和它一起旅行了几天;几年后的今天,我在商场避雨时,遭遇一个传奇般的高人以及他随身的一只法力无边的神鸟并与之对峙,当时大家势同水火,血战似乎无法避免,在这令人窒息的当头,那只神鸟突然对我说:“其实我是你几年前遇到的那只小神鸟的爹,看在往日的情分上,我今天就不为难你了”,就这样一人一鸟翩然而去。(在这里我必须指明,这只鸟体积很小,所以大家不用浮想起杨过和他的大雕。实际上这只鸟相当精致,我觉得这两位更像轩辕剑3的两主角)我靠,这都梦了些什么啊,还这么多。
就在这时,一个熟悉的声音把我拉回现实,他是我的邻居,他的卧室在墙的另一面。虽然大家素未蒙面,但他那醇正的美国口音、爽朗的笑声、已经对他游戏同盟色厉内荏的脏话攻势让我觉得他应该是个满脸络腮胡、身材魁梧的美国人。这次把我从梦中拉醒的是他的一轮电话,我能听见他对电话另一头的称呼是“honey”,他正在和对方为一件事情协调时间。我略感失望的是他的语音坚持了他一贯的字正腔圆,因而不可避免地缺少一份温柔,正是他的这种爽朗无情地把我从梦中拽醒。我能听见屋外一只小鸟清脆地叫声及其所衬托出的寂静,我想这应该是凌晨的征兆吧。在我困惑他打电话的时间以及砸墙警告之前,我看了一下表,我发现我错了,而且错得相当的离谱。原来现在才早上一点。
现在我已经无比清醒了,我对开头提到的那位给出忠告的朋友表示深切的愧疚,我以后会继续尝试早睡的,但却不是今天。 May 13 无题每次写博客都是随性乱写,所以总在头疼该用什么标题。终于找到解决办法,以后再不知道该用什么标题时,就用“无题”,“无题2”,“无题3”...
前两天,运行一程序,电脑狂慢无比,像死了一样。当时急着弄个东西,于是试图ctrl+alt+del结束,岂知不管用,一怒之下关了电源。重新开机,发现无法上网了。再次重启,发现无法进入系统。这时有点紧张,因为前几天花了相当多工夫写的一个咚咚仍在C盘,如果重装的话,岂不就白干了。好在运气不错,修复+restore,终于复原了。在把机器弄好前,没有心思做其他任何事情。很多时候就是这么奇怪,你在得到一个答案之前,完全没有心思做其他任何事情,这个时候所想的就是,时间你赶快给我流逝,把答案给我。
这几天国内朋友网上和我聊天,都问我两件事:“你暑假回国吗?”,“你们那里流感严重吗?”。有个朋友问完我是否回家后,立马说,现在国内有一流感病例,就是美国留学生带回来了,言下之意:你可千万别回来啊。我很郁闷!
很多事情不到一定的时候是不会明白的,等到明白的时候却又太晚了。
不知庐山真面目,只缘身在此山中。爬上他山俯视此山,你将看到别样风景。
无欲则刚。我的理解是,当你不在乎了,你就无敌了。我觉得这是个很好的观点,但不是好的建议。
曾经沧海,无处是水,这是圣者的苦爱;
未曾沧海,处处是水,这是凡人的福气。
导师和学生关系的三个阶段:第一个阶段是初级阶段,建立共同的兴趣爱好;第二个阶段更棒,互相成长,高产率;然后有一天,青出于蓝而胜于蓝,最终分道扬镳。
博弈论里的囚徒困境说的是当大家都选择对自己最有利的决定时,对整体来说却是最糟糕的情况。这是很普遍的规律。 May 08 纠结自从前几天决定参加马拉松后,生活突然变得有规律了。每天晚上12点半睡觉(失眠除外),早上7点起,在arc运动到8点半,回家洗澡做早饭,10点到校干活。看来还是应该有点目标才行。
最近一直纠结于一种场景。某女被抓,深爱着她的他跑来救她,可寡不敌众,两人一起逃脱已不可能。他拼尽全力为她杀出一条血路,说到:“你跑吧,我为你挡着,好好地活下去”。她说:“不要,要死咱也死一起”。然后两人一起挂了。 May 06 追求今天才知道原来orange county居然有马拉松,一年一度,几天前刚刚结束。突然觉得很感兴趣。最近生活异常颓废,一个不太飘渺的追求会是不错的兴奋剂。马拉松全长26miles,41.6公里,将近上海到苏州距离的一半。记得当年本科时代和同学一起骑自行车从上海去苏州,加上吃饭的时间和修自行车的时间,总共花了9个小时。当时已经挺疯狂了,现在是完全疯了。因为一直很喜欢长跑,所以一天内我已经决定明年参加,从现在开始锻炼。给自己订了个较高的目标,希望明年参加时能够跑进3小时。平均一小时要跑到将近9miles。现在我最长只跑过5miles,可以以这个速度跑完。5倍的距离,hmm,走着瞧。 May 05 杂记今天第一次放人鸽子。上周四一学生写信给我说我的office hour她不能来,所以能不能在星期一选过一个时间,我说好的。过完一个周末后我完全忘记了这么回事,下午5点收到她的email,说在office等了我20分钟,没看见我。大汗。。。。。。
昨天非常飘逸地睡了一觉。10点半上床,4点半起床。洗脸、刷牙、吃早饭、看书。6点半,觉得脑袋有点沉,于是又躺在床上,眼睛一睁,10点了。下床,刷牙,洗脸...咦,我好像刷过牙了。
CFA考试已迫在眉睫了,可我却完全提不起精神去看,倒是更有兴趣看research方面的东西,看来病得不浅。半夜写blog,病得更深。
前几天大学寝室的第五位大哥也结婚了,恭喜一下。现在只剩下我了555555555555555
二八理论的一个例子是一天里人们80%的时间只能做20%的事,我的理解是人们会用80%的时间去做成功概率只有20%的事情,可这些事情一旦成功能够带来80%的满足。
鲁莽-果敢-优柔寡断如何界定?
今天和人聊天,说到暑假回国可能会因为猪流感被隔离,当时一笑了之。现在开始真的有点担心:不要被隔离了。
有人希望自己各方面都是良。而我宁愿自己一方面是优,其他都是中。可事实上自己一半是良,一半是中。
人性的弱点:向往的是得不到的;最爱的是没得到而且不易得到的;珍爱的是失去的;对于得到的以及唾手可得的,似乎没有匹配的褒义词。 street fighter还有比街霸对80左右出生的男性影响更深的格斗游戏吗?它虽然不像KOF那样花哨,不像侍魂大刀砍下时候那么快意,但作为80年代出品的游戏,绝对算得上是经典中的经典。记得上小学的时候早上吃面的店在街机店隔壁,那时每天早上一边吃着面,一边听着"adugen","hoyugen"之类的声音,觉得特别向往,因为那时自己没钱玩。后来读了初中,有了点零花钱,就整天躲着父母和老师玩街机。打pc时喜欢用小白,小红和警察,特别是小红,感觉没有比他的升龙更好用的招式了。
前一阵子发现ppstream上居然有街霸的动画,非常开心地看完了。画风挺写实,而且不血腥,感觉很舒服。在街机上如果你选小红,通关后出现的画面是他抱着新娘子。
动画的剧情并不一样。美国的小红(ken,和洛克菲勒齐名的一个财团董事的唯一儿子)和日本的小白(龙)是朋友,ken写信邀请龙去他那里玩。到的那天晚上,他们来到一个酒吧,碰到了美国大兵(头发直直的会倒钩的)。小白和他交手,被大兵狂k一顿。受到挫折后,他们俩决定游遍世界各地,去和当地的街头格斗家交手。
他们到的第一站是香港,碰到了春丽,她老爹是国际缉毒组织的一个头目。在ken、龙的帮助下他们捣毁了一个非常大的贩毒组织。在一次行动中,龙被陷害被关入监狱,在里面他碰到了泰拳高手(应该是laige,就是除ken和龙外第三个会升龙的人)。他也是被陷害入狱的。在狱中他俩互相较量,并建立深厚的友谊。龙出去后,找春丽老爹帮助laige雪冤并放他出狱。laige告诉龙,如果想提升功力,可以去印度,那里有个波动拳高手。
得到laige的指点,ken和龙来到印度,找到了这位高人,原来是gula(手脚可以伸长,而且会喷火的那位)。经过一系列的测试后,gula被他们的真诚所感动,于是演示波动拳给他们看。只看了一遍,龙就掌握了要诀,并使得似模似样了,原来波动拳就是发波!
这时春丽来信,叫他们去西班牙巴塞罗那汇合。原来上次他们一起捣毁贩毒组织,被国际缉毒组织邀请去那参加表彰大会。大会之后他们被邀请在贵宾席观赏人气很高的一大帅哥的头牛表演。大帅哥对春丽表示爱意,可春丽不喜欢他的血腥,她喜欢的是ken。当晚,这位帅哥潜入春丽住所,通过一吻对春丽施展魔法,并要ken和他决斗,谁赢了谁就可以得到春丽。而ken也只有赢了自己,春丽的魔法才能解除。到决斗场,帅哥带上了战斗面具,一手装着一只爪子。原来是这位身轻如燕的大哥啊。大家都知道这位大哥最猛的招式就是高高跳起,落下时揪住对方的脑袋并把对方摔在地上。熟悉街霸的朋友当然知道破解这招的方法是什么了。最后时刻,这位大哥使出这个绝招,ken使出了最佳的破解方法——升龙拳。结果可想而知,ken胜了,春丽的魔法也破解了。
祸不单行。坐在观众席的居然有终极boss——警察。他在动画里面是一个犯罪组织的司令官。他一方面想打击春丽的老爸,一方面想向ken的老爸勒索。现在春丽和ken都在这,而且都身上有伤,所以就把他们都抓走了。他知道龙和他们是一起的,于是派俄罗斯摔跤手把龙也抓来。这时ken的老爸叫美国大兵去救自己的儿子。中间的细节不再一一絮叨,最后一仗是警察1V2ken+龙。警察的绝技当然是全身放电横着冲向对方,攻击力无语伦比。开始ken和龙都不知道该如何应对,危机关头,ken首先暴走,他使用波动升龙拳破解了警察的绝技,可自己也身负重伤。最后轮到龙发飙,他使出了自己的三个绝技。他对警察说:第一击(旋风腿)是春丽的份,第二击(升龙拳)是ken的份,第三击(波动拳)是为自己打的。于是故事圆满结束。
鼓掌。。。 April 29 笑话晚上睡不着觉,在网上乱转,看到些有意思的咚咚,顺手转来。望博君一笑。
还有菜吗?--
化学课上,老师讲解溶剂与溶质的关系: “一定的溶剂只能溶解一定的溶质。 比如说,你吃了一碗饭,又吃了一碗,第三 碗吃下去已经饱了,你还能吃下去吗?” 有个学生提问:“还有菜 吗?” 到哪里--
某日,一位小姐打电话叫出租车。小姐:“你好!我在某某路口,我要搭计程车。” 司机:“那你穿着什么衣服呢?”小姐:“我穿白色上衣,蓝色裙子。” 司机:“到哪里?” 小姐:“到膝盖。”司机 :“。。。。。。” 看腿识人--
在某大学的一次动物考试中,主考教授宣布试题道:在教室前面放着十只鸟, 每只鸟都用布袋罩着,只有腿露在外面。请你们认真地观察每只鸟的腿,然后 说出它们各自的俗名,习性,类属等。 一位 大学生观察了每只鸟的腿,但这些鸟在他看来,似乎没什么不同,他越看越气恼,起身对教授说:“这样的考试太无聊了,谁能做到看腿识鸟?” 教授对他的言行感到吃惊,连忙问道: “你是哪个班的,叫什么名字?” 恼怒的大学生走到讲台把裤管往上一提,向教授吼道:“你猜啊,你猜啊!” 俘虏和马--
一个骑兵在作战中不幸被俘。 “我们会杀掉所有的俘虏。”敌军首领对他说,“不过由于你在战斗中表现英勇,令人佩服, 我可以三天后再杀你,在此之前满足你三个要求。现在,你可以提第一个求了。” 骑兵想也没想,说:“我想对我的马说句话。”首领答应了。于是骑兵走过去,对他的马耳语了一句。那马听了后,长啸一声,疾弛而去。 黄昏时分,马回来了,背上驮着一个漂亮女郎。当天晚上,骑兵便与女郎共度春宵。 首领啧啧称奇:“真是一匹神奇的宝马!”他说,“不过,我还是要杀你。你的第二个要求是什么?” 骑兵再次要求和马说句话。首领答应了,于是骑兵再次跟马耳语了一句,那马又长啸一声,疾弛而去。黄昏时分,马又回来了,这次背上的女郎,比上次那个更加性感动人。当天晚上,骑兵与这位女郎又度过了欢乐的一晚。 首领大为叹服:“你和你的马都令人大开眼界,不过明天我还是要杀你,现在你提你最后一个要求吧。”骑兵想了一下,说:“我想和我的马单独谈谈。” 首领觉得很奇怪,不过还是点头应允,带着随从离开了,帐篷里只剩下骑兵和他的宝马。骑兵死死地盯着他的马,突然揪住它的双耳,气冲冲地说:“我再说一遍,带一个旅的人来,不是带一个女人来!” 我:我的第一个问题是,对於我第二个和第三个问题,你可不可以只用‘能’和‘不能’来回答?
mm:可以啊! 我:我的第二个问题是,如果我的第三个问题是你能不能做我的女朋友,那麽你对於我的第三个问题的答案能不能和第二个问题的答案一样?
mm:·#¥%......―*()
爱请是微笑开始 以吻生长 以泪结束 咋临人世 你在哭 爱你的人在笑 生命终结 你在笑 爱你的人在哭 一来一往 一哭一笑 人生就这样的终结
你在戏院里横躺着占了四个位置,别人叫你起来,你只嗯嗯了两下不动地方。保安来了说:“够狠啊,兄弟,哪条道上的?”你咬咬牙说:楼上过道摔下的!
金庸14部小说名字可以组成唯美诗句,我现在的心情只能用JK·罗琳的7部连载小说的开头字来形容了。
一头犁牛半块田,收也凭天,荒也凭天;
粗茶淡饭饱三餐,早也香甜,晚也香甜; 布衣得暖胜丝棉,长也可穿,短也可穿; 草舍茅屋有几间,行也安然,待也安然; 雨过天晴驾小船,鱼在一边,酒在一边; 夜归儿女话灯前,今也有言,古也有言; 日上三竿我独眠,谁是神仙,我是神仙~ 一天,缩缩和他女友在河边散步,孰料女友不慎掉到河里,他不会游泳,所以在岸边哭了起来……恍若童话中,这时河仙出现了,他跳下河去抱李嘉欣上来问这是不是他女友,缩缩连忙点头称是,河仙怒道:“老仙我很生气,后果很严重!”缩缩委屈道:“你送三把斧头的故事我小学就学过,刚才我要说不是呢,下次你还会抱陈慧琳上来,最后你才会把我女友抱上来,并将她们三个一起送给我。我只是一个穷学生,没有钱,还靠助学贷款交的学费,怎么可能养得起这三个女人呢?所以我只好说是了……”
香荷碧水动风凉,水动风凉夏日长,长日夏凉风动水,凉风动水碧荷香
世界上有10种人: 懂二进制的和不懂二进制的
深夜,一公交车最后一班后准备交车,司机回头看,还有一位白衣的女士,坐在最后一排。司机继续开车,看看倒车镜,那女的又没了,大惊~~赶忙急刹车,回头一看,又坐那里,司机心虚的又转过头继续开车,小心的又看看倒车镜,女人又没有了,巨惊!赶忙又急刹车,回头一看,那女人又出现了。司机面临崩溃,一身冷汗转过头继续开车。第三次司机又看看倒车镜,那女人又不见了,司机已经崩溃了,又是一个急刹车,但没有在转过头去,这时那个女人缓慢的走到了他的面前,头发凌乱,满脸是血,滴在他的脚上,司机身体已经僵硬了,不敢转过头去看她~那女人用很低沉的声音说:“老娘和你有仇啊!老娘一蹲下绑鞋带,你就急刹车,一蹲下,你又刹车"
April 25 怪梦昨天晚上,梦见回到老家,一人走在小时候经常去的一个挺大的贸易市场,这个地方其实早在15年前因为城建而被拆掉了。我走进一家店铺买胶卷,这时一个小孩迎面撞上我,我问他有没有事,他目光闪烁,低头离开。20秒后,我发现自己的钱包不见了。我立即意识到是刚才那小孩偷的,于是冲出门外,便发现我的钱包被弃在路边。这个钱包是我现在一直在用的,可包里空无一物。在梦里,我觉得我的钱包里有很多很有价值的物件,可现在却全被取走,当然怒火攻心。于是冲到人最多的地方,试图找到那个小孩。没有找到这个小孩,却发现了其他的一些使用相同手法的小偷。我自己知道东西被偷的痛苦,当然不希望别人和我有相同的遭遇。于是我开始抓这种小偷,当我抓到第二个小偷的时候,一个人走到我身后,用枪指着我的头,警告我不要再多管闲事。我心情非常沮丧地回到家。后面梦还持续了一段时间,但因为非常平淡所以都不记得了。
当我从睡梦中醒来后,只是庆幸这些只发生在梦里,毕竟重要东西被偷走以及被人用枪指着都不是什么愉快的事情,但除此之外并不觉得这个梦有什么特别之处。可现在写下来后却发现这个梦很有趣。 April 21 春暖花开时虽是阳春四月,今天气温却高达35度。也许是因为炎热的天气以及深夜在健身房的剧烈运动导致的亢奋,我迎来了阔别已久的失眠。躺在床上2、3个小时,脑子没有片刻的宁静,像放映机一样连续不断地闪过无数的画面和念头,有现实的,有虚幻的,有人文的,有哲学的。非常向往自己具有能够解答一个事件的输入会产生什么样的输出以及其反问题的能力。因为信息不够,所以我无法建立恰当的模型;即使有了一个模型,我又该如何求解呢;即便我能求解,得到的答案也许只是个随机过程。转念一想,这一能力带来的沮丧也许更多。有这个能力,固然没有了失望,却也惊喜不再。
3天前,柯南最新剧场版在日本首映。可要拿到高清的DVD,那也是半年以后的事了吧。
April 07 柯南今天看了一集柯南特别篇《鲁邦三世VS柯南》,某小国宫廷斗争,公主跑到日本,得到男主保护。里面另一男角色鲁邦,行为非常像寒羽良。我当时就在想,青山刚昌怎么开始模仿城市猎人了。另一个明显的转型特征是最后的一段对话,非常有趣。
男甲:而且外表十分可爱内心居然是高中生(在说柯南)
女乙:身体变成了小孩子很无奈吧 男丙:是黄段子吗 女乙:来吧,时间有的是,让我检查一下吧 柯南:哎?检查什么 女乙:还用问吗,返老还童的秘密 柯南:返老还童?是缩小好吧 女乙:那种事情无所谓啦 柯南:别...等...那个...可以不随便摸我吗 April 01 超人归来还有什么比你很喜欢的一门课的老师是极品更糟糕的事情吗?有的,那就是他第二次碰巧是你喜欢的课的任课老师。而最糟糕的事情是,他告诉你,明年你最想选的那门课的老师还将会是他!今天,当我听到这一消息的时候,我心如刀割,就好象当年听到张纪中要拍萍踪侠影的消息。为什么,为什么你能够忍心去践踏那些美好的东西。
最近一直在看criminal minds,这部剧的杀人模式和柯南完全不同。《柯南》的特点是凶手认识被害人,杀意都来自于嫉妒或仇恨,而CM里的凶手大都不认识被害者,这里的凶手都是因为成长时候的奇特经历形成了一些异常的人格,他们通常对某一类人非常憎恨,因而都是连续杀人事件。昨天看到一集,凶手把三个女孩关在一起,给她们两跟棒子,让她们中任意两人杀死第三人。如果不干的话,就把她们全部饿死。有点点像晏子的二桃杀三士。觉得这个编剧还是挺变态的。
March 04 日剧-神探伽利略今晚看了《神探伽利略》的电影版《嫌疑犯X的献身》,非常喜欢,所以看完后立即上来写篇感想。
07年秋出品的日剧《神探伽利略》收视率高达20%以上,该片讲述了一个天才物理学家如何依靠自己的专业和头脑协助警方解开一起起案件。这部日剧里的犯人们都是使用相当专业的手法进行犯罪,比如远距离使用激光引发人体着火等等。这在日剧里算是非常少见的一种类型的侦探片,TV版每集的构思都挺精彩,再加上邀请了众多美女作为凶手,像堀北真希、水野美纪、深田恭子、广末凉子等等,让人看后大呼过瘾。当我看到有一集里解释流体力学的伯努利原理是,我只想说:amazing!!!朋友们,特别是学理科的朋友们,向你们强烈推荐这部日剧。
//以下内容含剧透!!!
今晚看了08年出的电影版《嫌疑犯X的献身》,首先说下演员阵容,主角当然不变,还是福山雅治、柴崎幸、北村一辉,而凶手阵容邀来了缇真一和松雪泰子,还有一个听说是日本现在非常红火的一个13岁mm,但因为对小孩不感兴趣,所以就不去关注她了。缇真一就不用多说了,10年前就因为《大和抚子》而红得发紫。缇真一和松雪泰子是在《司法研习八人组》之后的再一次合作,所以她们两之间的配合已经是驾轻就熟了。在这部电影里,花冈(松雪泰子)晚上7点在家杀死对自己纠缠不休的前夫,邻居天才数学家石神(缇真一)听到动静,猜出隔壁发生的事情,于是帮忙制造不在场证明并告知花冈如何应对即将到来的警察。他毁坏尸体面部后丢弃荒野,当然很快警方便找到尸体,然后查到此人生前住在某个旅馆,从而知道其身份,顺藤摸瓜当然很快怀疑到花冈。验尸表明死者死于12月2日晚7点,可花冈却有充分的不在场证明她当时在电影院。片中另一男子工藤喜欢花冈,石神拍到她们在一起的照片,寄给工藤并附信说如果他们不分开的话就要报复。看到这里我有点难受,因为缇真一饰演的角色应该是非常聪明的人,怎么会去这样恐吓别人呢?之后石神自首,说人是他杀的,于是警方在其家中找到凶器并将他逮捕。那么事实的真相到底是什么,石神为什么会去写信恐吓工藤,花冈为什么12月2日晚上7点在电影院呢?石神曾经对生活失去希望想在家自杀,而因为邻居花冈的敲门而打断,并因她的热情和善良重新对生活产生希望,所以他才会不惜一切帮助花冈。其实石神写信恐吓工藤是为了让警察相信他爱上了花冈,从而有理由杀死花冈的前夫,当然他根本没有妒忌过工藤,他后来电话告诉花冈说工藤这个人很不错,跟他在一起你得到幸福的可能性很大。那么最后,石神是如何帮助花冈制造不在场证明的呢,其实警方的一切侦查都是在被石神所引导,找到的那具尸体真的是花冈的前夫吗,案发真的是在12月2日晚吗?一起的一起,尽在《嫌疑犯X的献身》。 March 01 It's life无论什么时候生活中总是存在着一件最让人头痛的事情,当然最大的愿望就是希望这件事情消失。当这件事情不再存在后,生活真的会变好吗?对此我现在深表怀疑。上个学期是精神压力最大的一个学期,没有过英语口语考试就是一件非常头痛的事情。因为经济危机,如果英语在一年内没过的话,以后系里是不给财务支助的。我当时在想,如果让我过了英语考试,我接下来几年生活都不会有什么大麻烦了。现在我知道我错了。我在冬天过了口语,可却迎来了最繁重的一个学期。我自以为时间是像海绵里的水一样,可却忽略了时间是有限的。4门课,TA,research,CFA,这些其实是在上学期就已经决定和开始的事情,可当时这些都是次要矛盾,现在终于上升为主要矛盾。关于CFA,花了够我大吃好多顿的钱来报名,如果不好好准备的话没法向我的肚子交代。还有3个月了,其实还没看多少。这个还是要有点压力的,所以决定从今天起每天至少看两个小时,雷打不变。Research的话,老板虽然不在身边,但敷衍也是应该有限度的,所以还是要好好看的。至于自己的课程,每门都很重要,可却学得那个烂啊,现在纯粹变成一个混混了。
最近真的是吃得太多了,今天去gym的时候,跑到第五圈的时候突然累得头晕眼花,好像以前从来没有这么不罩过。以后得经常去运动才行。
突然很想回家呆上一阵子。春假回去的好处是机票便宜,而且不需要重新签证,可时间太短。夏天回去的话就做不了TA了。世上真是难有十全十美的事啊。
一般预测股票的价格有两种方法。一是详细了解公司的财务状况以及市场动态,从而对价格进行预判;二是不管任何信息,只是根据已有的数据(比如k线图),然后使用一些研究方法(时间序列理论或者直觉经验之类的东西)进行预测。第一种方法的不足在于你无法及时得到最重要的信息,第二种方法感觉有些搞,我觉得就好象一个小孩在地上随便乱画,难道有什么方法能够知道接下来会画到哪吗?当然我没有资格对我不熟悉的领域说三道四。那么我也决定掺乎进来搅搅。现在DJIA已经到了7k的边缘了,我使用我的直觉预计一个月以内能够跌倒6k边缘。如果猜准了以后就炒期货去。 February 16 给帝国2的战友们——written by l_clan_Chris from lclan forum历史背景:AOC到现在已经8年了,随着退出WCG的舞台,赞助商的锐减,昔日的高手都淡出舞台,AOC进入了群魔乱舞的阶段,而唯一真正还活跃的高手只有chris一人。现在AOC Brain Champion Cup 2 正在进行,目前是第一阶段的比赛,淘汰制,三局两胜。主委会制定一个规则,大家可以为被淘汰的选手投票,让得票最多的人复活。在第五轮的时候,chris被kyo挑落马下,论坛一片哗然,chris的拥护者和其他人吵作一团。因为chris的名气、实力、影响力极大,所以他被投票回来的可能性极大。但为了确保万一,chris还是在lclan论坛上写了一篇文章,他写这篇文章的目的当然是为了争取更多的选票,但毫无疑问,他做到了。他的这篇文章写的的确精彩,回顾了不同时代的高手以及帝国战术的一个进化过程,如果你也是陪着AOC一路走来,那么这篇文章一定能够勾起你的美好回忆。下面是这篇文章的转载,出至www.lclan.com/forum. Enjoy it!
There have been quite a few times I've felt like I've noticed that my adversaries have been extremely quick, strong, coordinated, and intellilgent.
Isaac Newton said, "If I have seen farther it is by standing on the shoulders of Giants." I have always liked to take very key aspects of these giant’s styles and intertwine them with my own. Over the years, I have felt this way against these giants (presented chronologically): _IamCat, Anycall_PD1, Aluba007, RD_ChampioN, Arch_Koven_, _IamKmkm, Grunt, Halen, _Daut_, Ruso, Alive, Ding, Feeling, and now Kyo. I am going to briefly cover the small (in my opinion, major) things that have fine tuned my style of thinking into understanding AoC a little better. Each and every one of these players has demonstrated their abiliities by giving me a sound whooping at least once (every one of the games discussed are categorized as a severe destruction of yours truly). Push Push Push The game with Cat: It was mid aok, where everyone would fast castle and boom to imperial age. TCs were cheap, feudal rushes were assumed ineffective, and castle was more of a lay over to imperial. In my game against Cat, I assumed this would be the same as any other game. It was a china war, I started upgrading to imperial age at 30 minutes. I had nothing other then my initial scout, a castle in the center of my base with a siege shop nearby. I walled in a mangonel by the castle, but cat did a full out castle push. 10 rams, 20 knights, I probably killed about 6 of the rams by repairing my castle and using that mangonel, but I was still utterly overrun. I was dead by 36 minutes. Morale: Well executed castle age attacks hitting at an opportune moment can give you a huge edge over a "straight boomer" Mix it up a bit Anycall_PD1: In the game with anycall, I used a castle push strategy similar to what cat used on me. Anycall responded with a castle and some solid unit defenses, he used kts to continually focus rams while letting his castle shoot my army. He pretty much sacrificed his entire defending cavalry army to take out all my rams, and sent the other half of his army to raid my base. He killed loads of villagers. That game taught me why a "defensive offense" is sometimes better then a "pure offense." This can apply to the feudal, castle, and imperial ages! Morale: it's typically better to have a balance between offense and defense than pure offense or defense Who Needs Villagers Aluba007: So I've taken up the "defensive offense" style, but this was another game fought mostly in the castle age. I decided that defending and imperialing would be my best choice. Aluba showed me why it's extremely necessary to gauge the particular situation and continually adapt to it. The details aren't necessary, but the main thing I took away from this game was how army management can make a huge difference. I remember watching the game from his perspective and noting that his economy management was particularly poor in that instance. I figured out why I was completely destroyed. The key to the game: raiding. This was my first true run in with the multi angled raids, in many many spots, at the same time. He had roughly 25 knights, it was an extremely open map, one tc, while I had 3 tcs, probably twice the number of villages, a vastly higher score, but yet I still managed to lose (and quite bad). When I met up with him in wcg 2001 in korea he mentioned that he used to number groups of his kts from the numbers 1 through 9. In that game I am sure he had at least 9 groups of knights. He would just scroll through the numbers, attack at the same time, and as soon as I responded to any he would retreat them, watching his army instead of his economy. His knights also had +2 armor while my ranged attacks were unupgraded. From this game the main things I took away were: Morale: Well executed raiding can be extremely effective, and fletching is a must for tcs if your enemy has +2 armor knights even if you aren't making ranged units. Looks can be deceiving RD_ChampioN: Armed with awesome raiding tactics, I decided to try out this part of style addition on a player known as RD_ChampioN. I don't think I've been as hilariously destroyed, ever. I raided excessively with knights. He straight out boomed, except he used a very smart cost effective weapon, one that I can't believe I overlooked: monks. That's right, those old guys in the robes, yelling gibberish and costing an excessive amount of gold, are extremely cost effective. At the end of the game, there were 54 conversions. Yes, 54. The funniest part was that they were mostly knights and he used them to kill me. He didn't make any other unit in the whole game. As a small army where it is easy to control monks, there aren't really too many good counters, which is why monks can often be seen with certain arena castle age push strategies. (at the time of this game I wasn't aware that light cavalry are more resistant to monks or of their attack bonus) Morale: An army of slow old men speaking gibberish can be a huge plus to your army! Fast forward to the time of feudal fighting, but before the patches, so archers are built faster, vils had less piercing armor, skirmishers had no attack bonus againt spears, and a large mass of skirmishers could kill anything. Bring it, boy! Arch_Koven_: He had a "I see you rushing, I won't bother trying to defend with towers and walls, lets fight!" style, especially in early feudal age. I rushed him with a 9:50 4 vil china feudal rush. I made 2 ranges near his base, and some spears. He feudaled at 10:10. This was the time when archers were predominant, so fighting with villagers could be extra dangerous because 5 archers vs less armor vils meant a lot of 'blood in the streets.' I had the hill, he spotted me. Within 10 seconds there were 10 angry villagers, with 2 militia and a scout storming my 4 villagers, 2 spears and 1 archer. 2 minutes later: my entire army dead. 6 of his villagers dead, all my production buildings walled, with 4 of his archers marching towards my base. I resigned, and I was impressed. Morale: There are times when being a manly man can be the best, or your only alternative to losing. Who needs villagers, Part II _IamKmkm: If you've ever gone up against a kmkm rush, you know why it's effective. Strategic hills, controlling the game and the resources, and an offensive tower at your disposal make rushing a lucrative option. You know its kmkm, you know hes rushing, and sometimes it felt like there wasnt a solid thing you could do about it. Even iron-manning it like koven didn't necessarily work. He would choose hills, use 5 villagers forward, and if you rushed his buildings, he would stop making villagers, and he would put all of his resources into army production. After he won the fight (which was almost always), he would use hit and run tactics combined with excessive towering of key resources. Games against him were often less than 15 or 20 minutes. Morale: if you can take an economic hit to gain a large militiaristic advantage, it can pay off. Hit and run is very effective and cutting off key resources can be very useful. Cost Effective Suicide Grunt: Grunt is an interesting character. If you’ve ever met him in real life, you can tell that he’s friendly, sharp, and easy to have a good time with. What doesn’t meet the eye is his competitive nature. When you play him in friendly games, he will not play his best. Once tournament time rolls around, however, he is always on his A game. This, combined with owning a PC café giving him a lot of spare time to practice, has let him win more large tournaments in varied RTS games than any other that comes to mind. In this particular game, we were adversaries once again in a team tournament well known around here as the WCL. The map: land nomad. The situation: our team having a much larger combined economy than the enemies, the upper hand, all of us in castle age with a spread out economy. Their team was feeling the heat from our pushes. Then, grunt imperialed, with a small economy and nothing but a couple dozen eagle warriors. He managed to have enough resources to upgrade them to elite. If he fought our army straight up, the game would have been lost for them. He played much smarter then that, sending a couple elite eagle warriors to every tc he could find. He didn’t even bother looking for stray vils, or good spots to hit. He focused on his economy instead. At one point we must have had 80% of our villagers locked up in tcs shooting eagles. He tried to never fight our army, only our economy. This strategy turned the game and caused us to lose. Morale: El dorado eagles are cost effective when being shot by tcs filled with villagers. Unfortunately for the defender it is still a smarter decision to garrison vils then let them die. The Makings of a Fortune Teller Halen: Another teamgame, Arabia, typical civs on both sides (china, mong, hun). Halen on the same side as me, him mong, me china. I understand that late game mongol is a powerhouse, so I use all my power to push halen – in feudal and castle. He plays well, defending properly, not too much of an advantage either way. He makes sure to do pure defense against my pure offense, but he manages to use less resources defending than I spend offending, by building a castle dead center between his 3 town centers, and using camels to stop my knights. Once the castle is up, I immediately sent my army to his next door neighbor (incidentally koven), because I know I can’t do any more damage to halen. His knowledge of the game allowed him to predict what I would do before I do it, so he sends his camel army at the exact same time, to the spots I was planning on hitting. Morale: It’s impossible to predict the future, but it is very often easy to predict what a rational person would do in some situations. The Knowledge Mafia Daut: I would have to say that Daut was one of the first ones to constantly find when and where my feudal rushes were before any initial fight. He scouts, then scouts, and scouts, then scouts again. If I didn’t know better I would have to say my villagers are consistenly shouting “I’m here, come kill me, I’m right here!” with the amount of times they are found. Scouting is even more necessary than predicting the future – because if you see what your opponent is doing now, you have a much better idea of what could happen in the future. In the particular game I am thinking of, I opted for a very fast feudal – in the range of 9:30, on a typical Arabia map. Daut had one main wood pile, and before this particular game that used to be my favorite thing to do: tower the single wood piles! It was sitting there attracting me like a giant pot of gold attracts leprechauns! My plan for the map: use 3 forward vils, tower the only noticeable wood, whilst stone walling my town and then hiding a stable until daut was forced to use another, far away, forest. Mass scouts killing far off unprotected wood vils. I thought it was ingenious, but wow, I was mistaken. Not only did daut notice my 3 unprotected villagers and kill them with his own vils before I even had a chance to start the tower, he also predicted that I would try to wall and sent all of his scouts to the edges of my base, where he killed another 4 villagers. Morale: Predicting what your opponent will do is a good thing – seeing what they are actually doing is better. If you go through an intersection without looking, there is a chance you will get killed – the same applies here. A World of Peace Ruso: Sometimes I wonder if Ruso is secretly Canadian. The extent to which he will go to not fight you is sometimes unbelievable. We are playing a game of war – and he will do nothing but try to stop the war from happening. Such is the case in a 2vs2 tournament where Geek and I faced off against Ruso and Rukie. The map – Arabia, with huns and Aztecs on both sides. The situation: a relatively open map where both Spaniards chose to wall. We had a sizeable advantage, with much larger armies and clear map control. At one point in time I had 40 castle age eagles banging on wooden buildings. Houses, blacksmiths, markets, palisades, a university, and a siege shop. I made sure to focus as many different spots as possible. My experience tells me that usually after a couple minutes someone will miss a spot or two and allow your entire army to flood through their undefended base. Not Ruso though, he smartly added to his building walls, for at least 5 minutes. I probably pushed 4 tiles worth of walls, and I still couldn’t break through, and we ended up losing as he was continuously slinging rukie allowing him to kill geek, then me. Morale: It is sometimes very advantageous to decide not to fight at all, but to let your enemy hack at cheap buildings and walls. If only that was true in real life so we could have worldwide peace! The Map is MINE! Alive: If you’ve played against both Ruso and Alive, you feel like they are mentally related. Alive very commonly tries to keep you on the defensive at the beginning of the game, while walling in and going for a quick castle. In one particular game, I did what I often do, focus on a defensive defense style with tactical offense. There was relatively little action throughout the feudal age – even early castle age, with small skirmishes going back and forth. We opted for two very different strategies. I often go to imperial age with roughly 90 vils and rely on my defense advantages to let me survive the transition – followed by a heavy push the second my units are upgraded. He opted for a full out castle push. It was a huns war – I had mass CA while he had lots of CA and knights and was continually adding to them. I also tried to save resources for army by not mining stone. The result: I had a very strong more upgraded defensve army, but I could never truly get on the offense, because of his larger economy and tactical castles. This caused me to be eventually gold starved and lost because of it. Morale: Take your enemy’s key resources, even if you can’t use them, as long as he can’t either, you have positioned yourself for success. There are only 2 types of units in this game, and I will use them both! Ding: The game: a mongol war from one of the more recent 1vs1 tournaments. It was on Mongolia, we both walled and boomed, typical of a Mongolia game. We had relatively close armies, but I made the mistake of making units other than mangudai and trebuchets. With only those 2 units – and castles, I was utterly destroyed. He used tactics noted above, such as map control and good army control, but I believe that the capitalization point of the game was that he focused his entire economy on producing the two most useful units for the situation. Morale: Know the situation, and understand what will work best to destroy your enemy. The Height Advantage Feeling: The game: an Arabia 1vs1, a huns war, where feeling pushed initially, towering my main gold pile, and making 2 archery ranges there. We had some skirmishing, both lost a few villagers, but around mid feudal I had a very tough situation to deal with. We both had mass ranged armies (roughly 35 skirms/archers), but I think that in that particular situation it was extremely difficult to win. I had an open map – and maybe even a better economy – but he had the full advantage of deciding where and when to fight. On Arabia there are often lots of hills. In this one there were two hills that I had to make sure to defend in order to keep my economy safe. If he managed to get on either one – I would lose. I knew this was the case, and closely watched his army. He sent roughly 25 ranged units to one side, leading me to bring my entire army because I thought this was his as well. Then, as I got closer to his army, and farther away from the other hill I needed to defend, he ran with his 25 unit army. At the other location, 10 archers promptly arrived shooting the better half of my farm villagers dead. Morale: The split is a brilliant strategy. It causes your enemy to have a tough time reacting, and is also very useful when you lose water and you are trying to kill enemy fishing ships. Kyo Knows Best Kyo: The game I am sure you all know is the very recent Goths vs Mayans game posted in this topic. I chose to use palisade walls, boom, and try to use my civilization advantage to my benefit. I was wrong on several accounts, and Kyo was there to show me how very wrong I was. I thought palisade walls took a single point of damage against archers, and that they would last much longer. I didn’t realize that plums shoot fast, and are effective, at taking down wooden walls. Kyo utilized strategies presented here such as suiciding army to kill villagers, controlling the map, and scouting your enemy. He walled in a very key section of the map where there were several gold piles. He used the mayan advantage to ensure he gathered all the relics. And he knew that a pure offense would force me to play pure defense because of the way my gold was laid out. I thought huskarls received the same bonus that champions do against eagles, and I believed that mayans had no reasonable counter to them. He knew otherwise. Morale: Know your units, unit bonuses, and have a general idea of how the game will play out. Trust your adversaries. Since he was confident playing mayans against Goths than I should have had more of a reason to wonder why that was so. You can also learn from Kyo by seeing that he used many of the tactics learned above. This is why I think Kyo will have the potential to be a major player in the future. I have enjoyed AoC for many great years, especially in times of fiercest competition. I think it is one of the most trying games in terms of strategic outlook, style of execution, and the random maps. There are many skills that have yet to be fully developed. I have seen several games that have been near-perfectly played for the situation, but they are rare, which means we all have the chance to improve ourselves. There are many players that have taught me other things throughout AoC that I haven’t mentioned here, but these instances are the ones I have been most impressed by. I wish I still had so many of the games I discussed above. PS: I appreciate the criticism. I know that the key reasons on my end for losing the second game were losing villagers at both gold mines, and not using my full army in several key fights. I know that huskarls don’t cost effectively beat eagles, and that there is another player that is now on my radar. I should have used champions, controlled the gold better, watched the relics closer with my scout, and been more wary of my opponent making a seemingly bold move. If Kyo wasn’t on the other end of the line those mistakes might have not cost me the games. Good game, well played. PPS: I will train harder now that I realize there are much more competitive adversaries. My engineering “hell week” is over and reading week (a week long holiday) has begun. It’s nice to see such passion throughout these posts – both rooting for and against me. If I was a fan, I would be rooting against me too, but since I am not, I will train, learn, and try to be better. If I am given a second chance, I will be much more competitive than in my first. If not, I still look forward to facing new competition in and out of the rated rooms. |
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